Just like in MK 2011, the player can gain up to three blocks of super meter, by either taking damage, or by doing special moves. The "Super Meter" from Mortal Kombat (2011) also makes a return in MKX. One block of stamina is used if the characters use an interactable and they will gain all of their stamina back by not doing any actions that use stamina for a few seconds. Interactables from NetherRealm Studio's previous game, Injustice: Gods Among Us, are also in MKX. Running from some of the past Mortal Kombat games also makes a return, and drains the stamina meter. The stamina meter has two bars which are used when the player does certain things (however, not all actions use a whole bar of the stamina meter). The stamina meter is located below the characters' health bars. The game also introduces the "Stamina Meter". This was of course in reference to Factions Mode, a new online mode in which the player is allowed to choose between the five available factions, consisting of the Special Forces soldiers, the Lin Kueiwarriors, the White Lotus monks, the Black Dragon mercenaries and the Brotherhood of Shadow acolytes.
The press release promised "all new gameplay" featuring "a new fully-connected experience that launches players into a persistent online game where every fight matters in a global battle for supremacy. The game will also feature the return of X-Ray moves introduced in the previous title. Variations is perhaps the biggest new gameplay addition in the game. For example: in Scorpion's "Ninjutsu" variation, he get swords to use in kombat, but if his "Inferno" variation is selected instead, he gets the ability to summon a demon from multiple directions to attack the opponent. For the first time in the series, players are able to choose from multiple variations of each character (3 by default), which changes how that character plays. Mortal Kombat X features new and returning gameplay elements.